Today I learned about GDScript, Godot’s scripting language.
It looks like a blend of Python and Javascript.
Python because of the indentation and Javascript because of the var keyword used for creating variables.
I did not have as much time today so I did about 3 of the starter lessons. Most of it was a little too simple but did at least learn some syntax and a few builtin functions.
# shows a game entity like a character
show()
# hides the entity
hide()
# what you would expect
float) rotate(radians:
Used those to make this turtle draw some rectangles.