Devlog day 21: doodling a character idea and completing the Godot loot series

Doodls and Godot looting
gamedev
gamejam
drawing
Author

Evan Lesmez

Published

August 26, 2024

As you can see I am not a particularly gifted artist but for the game jam I need to make an idea for a character.
To avoid needing details I covered most of the face with “mask” so all I would need is some basic eyes.
Drew inspiration from Hollow Knight, pikmin, and EVA from Walle all as inspiration for simple but pleasant character designs to emulate.
I threw pics of all those plus more on Krita to use as reference images.
Now I need to digitize this image and create some variations for sprite animations.
Plus the stage and background but I’ll get there hopefully.

Godot loot done

I comleted the full module today.
The last bits were wrapping the ship around the edge of the screen when it hit.
Use wrapf for that with the the viewport size get_viewport_rect.

Last bit was to make the items appear to float even though their collision shapes did not actually follow the floatiness.
There is a class called Tween that is dedicated to tweaking properities of nodes to add some animation effects in place.
create_tween
tween.set_trans(<TWEEN_TRANS_ENUM>) (choose which type of interpolation to give smoothness)
tween.tween_property(sprite_2d, "position" or prop, new_value, duration)
tween.set_loops() loop the tween animation forever or set a value

Thanks for reading!